The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Maya 2018 and rendered with Redshift render. and Also Designed for Game platform.
FEATURES
-Each car consists of body and wheel parts. It also consists of LOD0, LOD1 and LOD2.
-Scaled for an accurate representation.
-Each LOD consists of 2 parts, a body and a wheel.
-Prewiew rendered with Maya Redshift
-Redshift Standart Materials only
-Model has real world scale and is centered at near 0,0,0
-We design Car assets with correct Topology. we Used tris and poligon
-Every part of model parts and textures are properly named
-Model does not include any backgrounds or scenes used in preview images.
POLY COUNT
LOD0: Tris: 38378 Vertices: 21314 Polygons:20244
LOD1: Tris: 26130 Vertices: 14602 Polygons:13699
LOD2: Tris: 5092 Vertices: 3403 Polygons: 2728
DEMENTION
Width:160,819 CM - 63,314 INCH
Length:454,667 CM - 179 INCH
Height :187,235 CM - 73,714 INCH
TEXTURES DETAIL
All textures are hand painted with substence painter and photoshop
2048x 2048 These (Albedo,Metallic,Normal and Emisson maps)
Include 2 types of texture files
Maya model are grouped for easy selection, and objects are logically named for ease of scene management.
FILE FORMATS
3D production quality cannot be smoothed because it is made in accordance with game engines.
Orginal Maya format (.MA) files with rig setup
Maya 2018
OBJ (Multi Format) is directly exported from maya
FBX - (Multi formats) is directly exported from maya
The Maya 2018 formats are ready to render exactly Redshift (version 2.6.53 ) and other render engines.