MEDIEVAL PRISONER WAGON
Made in Cinema4D R19.024 Studio/Textured in Substance Painter 2019.3.2
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DESCRIPTION:
This package contains high quality and realistic 3D model of a medieval vehicle with a huge size of textures and sources.
This model can be suitable for animations with a small efford of animation skills, also can be used in some games or presentations,
The files are quiet big in this project because of the Substance Painter's wonderful job and the PBR materials which are clean and nice 4K JPG images.
Check out that I will upload the LITE version of his model very soon which will not included the Substance Painter files. It will include Just the standart C4D files and other formats with PBR materials (by Substance Painter). It will be also cheap:))
Especially the adjustments on the materials in Substance Painter are so important so you need to download this file for to to see how it works. This make the model a little bit pricey!
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I'm NOT PERFECT:
Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.
A little nice conversation is able to solve all problems in minutes. I know somehow :))
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STANDART FILE FORMATS:
MPCar(SOURCE).C4D is the main source file for Cinema 4D users. 38 objects are placed in individual groups. No special textures but there are high quality UV maps and some basic checkerboardd materials on objects which are useful to materialazed or send them to other softwares by converting in various formats.
MPCar.C4D is the textured file by Substance Painter PBR maps. 18 objects are placed in individual groups.
MPCar.DAE is the converted and textured file by Substance Painter PBR maps. 18 objects are placed in individual groups.
MPCar.FBX is the converted and textured file by Substance Painter PBR maps. 18 objects are placed in individual groups.
MPCar.OBJ is the converted and textured file by Substance Painter PBR maps. 18 objects are placed in individual groups. It has also has its own MTL file where it would needed.
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SUBSTANCE FILES:
SP_source.C4D is the READY TO GO file for the Substance Painter. All UVs and objects are ready for process. 5 different material types are applied on to the objects. Just convert it to an OBJ or FBX format for importing in SP, thats enough.
SP_source.OBJ is also the READY TO GO file for the Substance Painter. MTL file is available. 5 different material types are applied on to the objects.
SP_MPCar.SPP is the huge Substance Painter Project file that you will need to use for your own purposes and some improvements you want to do.
They are all found in **substance.RAR archive.
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SUBSTANCE MATERIALS:
Some materials which used in the project are the standart SP shelf materials but some of them are not. So I make a SPMaterials folder in substance archive for the materials that can not be found in SP.
This is the material info:
Pirate_wood.spsm (Extract from archive to smart-materials folder)
Weapon Metal.spsm (Extract from archive to smart-materials folder)
Rust.spsm (Default smart-materials)
Wood Ship Hull Nordic.spsm (Default smart-materials)
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TEXTURES:
All materials and 4K textures are made by Substance Painter. They are in the TEX folder inside the RAR archive.
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MODEL STRUCTURE:
18 objects (38 in source file)
14,067 polys
14,658 points
30 PBR images
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INFO:
Follow my tutorials and videos in youtube:https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
Need some photoshop brushes, photos or images? I'm here:https://shadedancer619.deviantart.com/
Nice to meet you. Enjoy!
Thank you and See you!