Overview: This is a Low-poly, game ready Wooden Cart with Sacks.Modelled in 3DS Max 2016. The normal map was baked from a sculpted high poly model for added detail. Files named using the Unreal Engine 4 Naming Convention. File uploaded as a packed .7z file.
Geometry: Package includes the Base Mesh and two LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder). 3DS Max Dimensions – L2.9m x W1.3m x H0.9m approximate to real world scale Pivot is centered to the base of the model and is set at X:0 Y:0 Z:0
LOD 0 – 15,104 Tris LOD 1 – 9,255 Tris LOD 2 – 5,619 Tris
Textures: Uses two sets of PBR Textures at 2048x2048 for the cart and 2048x2048 for the sacks, in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps Metalness
Specular
Final Notes: Also included is the 3DS Max scene saved as 2013 version. .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline. Preview Images are rendered in real time in Marmoset Toolbag 3. LOD’s are manually created instead of automatically generated. Collision mesh is manually created instead of automatically generated.
If you have any questions, please feel free to contact me.