Realistic Materials - Substance Painter Tutorial[1hr 46min] Project Files Included
This a step-by-step tutorial showing how to use Substance Painter for all your texturing and material needs. You will learn everything you need to know from Importing models to Exporting final Texture Maps. By the end of the lesson you will know how to Bake Maps, Work with Multiple Texture Sets, Use Generators, Create Emissive Maps, Use Smart Masks, Add Materials to specific Color IDs and more.
Video TutorialsLesson 1: [2 min] Launching Substance PainterLesson 2: [10 min] Baking MapsLesson 3: [9 min] Materials on Color IDsLesson 4: [13 min] Generators and Paint MasksLesson 5: [10 min] Tires and Basket MaterialsLesson 6: [8 min] Emissive LightsLesson 7: [11 min] Editing Baked MapsLesson 8: [12 min] StickersLesson 9: [13 min] Smart Masks (Adding Dirt)Lesson 10: [11 min] Editing Baked MapsLesson 11: [8 min] Manual EditsLesson 12: [5 min] Exporting MapsLesson 13: [5 min] Diliation vs No Padding
Files: All files need Substance Painter 2019.2.3 or newer to open
This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, and Rendering and Lighting. You will be provided the proper starting files to follow along.