Low poly. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Normal map was baked from a high poly model. Including MAX, OBJ and FBX formats.
35977 polygons 67433 triangles 35236 vertices
body: 6811 polygons 13715 triangles 7496 vertices
head: 1918 polygons 3850 triangles 2190 vertices
wheels: 8706 polygons 17748 triangles 8906 vertices
tracks: 18542 polygons 32120 triangles 16644 vertices
Maps:
body_diffuse.tga (4096x4096) body_specular.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_ao.tga (4096x4096)
head_diffuse.tga (4096x4096) head_specular.tga (4096x4096) head_gloss.tga (4096x4096) head_normal.tga (4096x4096) head_ao.tga (4096x4096)
wheel_diffuse.tga (2048x2048) wheel_specular.tga (2048x2048) wheel_gloss.tga (2048x2048) wheel_normal.tga (2048x2048) wheel_ao.tga (2048x2048))
track_diffuse.tga (1024x1024) track_specular.tga (1024x1024) track_gloss.tga (1024x1024) track_normal.tga (1024x1024) track_ao.tga (1024x1024)