
3D model created in Blender. Textures created in the Substance Painter. Rendered in Substance Painter 2018. Screenshots without textures and wireframe are in UE4/Blender.
***Models***
No need for any special plug-in to open the model Useful for games, high resolution renders, magazines and production High resolution materials allow you to get close up to the model Very easy to modify/ edit model. Polygons - 66506 Vertices - 88216 UVs - Overlapping
***Textures***
Tank - 1 obj – 2048x2048 TankRotation - 1 obj – 2048x2048 7.62 - 4 obj – 1024x1024 .50 - 1 obj – 1024x1024 Wheel - 1 obj – 2048x2048 TankBarrel - 1 obj - 1024x1024
All with Base Color / Normal / Occlusion / Metallic / Roughness If there are objects with transparency such as leaves and branches there will be the specular map
***Formats***
Blender FBX OBJ 3DS STL X3D DAE
No need for any special plug-in to open the model Useful for games, high resolution renders, magazines and production High resolution materials allow you to get close up to the model Very easy to modify/ edit model. Polygons - 78143 Vertices - 104337 UVs - Non-overlapping
***Textures***
GridDefense - 2 obj – 1024x1024 Tank - 1 obj – 4096x4096 TankRotation - 1 obj – 4096x4096 Barrel - 1 obj – 1024x1024 W.50 - 1 obj – 1024x1024 W.7.62 - 1 obj – 1024x1024 Wheel - 1 obj – 4096x4096
All with Base Color / Normal / Occlusion / Metallic / Roughness If there are objects with transparency such as leaves and branches there will be the specular map
***Formats***
Blender FBX OBJ 3DSDAESTLX3DS
No need for any special plug-in to open the model Useful for games, high resolution renders, magazines and production High resolution materials allow you to get close up to the model Very easy to modify/ edit model.Polygons - 66506 Vertices - 88160 UVs - Non-overlapping
***Textures***
.50 - 1 obj – 1024x1024 Tank - 1 obj – 2048x2048 TankRotation - 1 obj – 2048x2048 7.62 - 4 obj – 1024x1024 Wheel - 1 obj – 4096x4096 TankBarrel - 1 obj - 1024x1024
All with Base Color / Normal / Occlusion / Metallic / Roughness If there are objects with transparency such as leaves and branches there will be the specular map
***Formats***
Blender FBX OBJ 3DS MAX PLY STL X3D 3DS DAE
***For Games – UE4***
Diffuse – 1 Image Normal – 1 Image Occlusion / Metallic / Roughness – 1 Image Standard Unreal Engine 4