Tiger 1 tank model with standard 1024px PBR textures that can be used for your projects. This product comes with the model already prepared in three 3D applications (including scene lights and cameras); 3DS Max, Maya. and Blender with the latter being the native file as most of the parts are made here. FBX, OBJ, and Marmoset Viewer (.MVIEW) files are also available. No plugins or third-party applications needed.
MODEL SPECIFICATIONS
FILES SUMMARY
** The Blender, 3DS Max, and Maya files already contain scene lights and the tank model (textures already applied). This is done for your convenience so I highly recommend opening these files instead. You can save a new file out of this file then delete the rest of the elements not needed (such as the lights and cameras that I created), By doing so, you'll only have the tank and its materials in the scene ready for your own projects.
** Please take note of the versions used in every application.
For Blender, simply update yours to 2.81 so you can open the file 100% without problems. I'm not sure if opening files here are reverse-compatible but I think it might just work with 2.80. There's a high chance this might not work with for the 2.7x line.
For 3DS Max, simply open it with the 2019 version to prevent problems or errors.
For Maya, you can probably open the file with 2018 version. The material I used specifically in setting up the PBR textures is Arnold Standard surface. Opening it with a version preceding the 2018 version might just give you problems.
** Since the settings/preferences for the three file applications (.blend, .max, .maya) were edited, they may not match their respective default settings. One example of this is the Maya file, which uses the foot unit system (not the default cm units).
** These application files (.blend, .max, .maya) all use real-time renderers: Blender=Eevee; 3DS Max=Quicksilver; Maya=Hardware 2.0. The images that you see above are rendered based on these engines. Respective material types are: Blender=Principled BDSF; Maya=aiStandardSurface; 3DS Max=Physical Material.
**READ THIS whenever you'll set the textures manually or if you plan on using the FBX or OBJ file which obviously requires you to do so:
The tank is made up of 6 meshes/parts; each of which, can be applied with their own respective materials. These parts are named as hull (h1) hullparts (h2), tophull (th), tracklinks (tl), tracks (tt), and turretmantlet (tm). The abbreviations like h1 for example are actually in line with the material's name formats (abbreviation_mat) for you to be guided when assigning texture maps manually. Check the last thumbnail above.