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My latest portfolio piece - the MonoDrone - was created in Blender using high-poly to low-poly modelling techniques, then procedurally textured, rigged and animated.
The design began as a hybrid transformable unmanned vehicle that could be used as a reconnaissance drone to seek out and spy on enemies. As the design progressed I decided to incorporate a large weapons system to the front, comprised of four belt fed machine guns, and a powerful rocket. Balanced on the back with four chaff / smoke grenade launchers for defensive manoeuvres. The MonoDrone can convert while in motion to enable inescapable remote tracking of targets.
I procedurally textured the MonoDrone in Blender and wanted to give it a futuristic sci-fi aesthetic, I used a glowing coloured glass set-up for the eyes on the front of the drone, which were originally going to be fitted to the main body, but I decided to have them molded to the wings and cut out of the main body as it would look better when open. I went with a three propellor design as I wanted it to look more robust than a standard toy drone, it's intended scale is aproximately 1.2m tall with a 3m wing-span.
The model is provided in the formats: .blend .fbx .obj
With 4k PBR maps for Diffuse / Metal / Roughness / Normal. For convenience I have included the procedural setup for the lights as is as well as the mask.
The model is rigged.
The model has: 28,878 polys 29,734 verts
The provided version is with the orange body, alternative colour renders are for demonstration purposes, but can be provided at request.