
Romaneus
Looks good!
Optimized, low poly, triangulated and game ready helicopter, properly UVW mapped and textured.
9210 triangles, 5240 vertices.
Rigged in compliance with UDK, though perfectly suitable for any other engine.
Includes diffuse, normal, specular and ilumination/emissive maps (2048x2048 targas), diffuse map has alpha channel for transparency.
Normals baked from the high poly model.