Game-Ready Water Truck Vehicle. Comes equipped with interior,exterior, back and glass PBR textures.
Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine. We recommend you just download the .zip file, all the 3d program files are located in there as well and will open with proper texture paths.
The texture files are located in the .zip folder.
Display images were rendered in Marmoset Toolbag 2.
Normal maps were baked from a high poly model.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1 - (rigged) .FBX 2020 - (rigged) .OBJ 2020 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)Includes the following PBR (Physically Based) texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
Includes the following PBR (Physically Based) texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):
4096x4096 exterior diffuse 4096x4096 exterior ambient occlusion 4096x4096 exterior base color 4096x4096 exterior gloss 4096x4096 exterior metalness 4096x4096 exterior normal (-y) 4096x4096 exterior roughness 4096x4096 exterior specular
2048x2048 glass diffuse 2048x2048 glass base color 2048x2048 gloss 2048x2048 metalness 2048x2048 normal (-y) 2048x2048 roughness 2048x2048 specular
4096x4096 interior diffuse 4096x4096 interior ambient occlusion 4096x4096 interior base color 4096x4096 interior gloss 4096x4096 interior metalness 4096x4096 interior normal (-y) 4096x4096 interior roughness 4096x4096 interior specular
4096x4096 back ambient occlusion 4096x4096 back base color 4096x4096 back diffuse 4096x4096 back gloss 4096x4096 back height 4096x4096 back metalness 4096x4096 back normal 4096x4096 back roughness 4096x4096 back specular
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
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