This is the model of an excavator. The model has been rigged inside Maya 2014. Controllers have been created for front and back claws. The stretching wires have separate controllers as well as blendshapes.
The model has a clean topology and a premium look to enhance detail and add realism to any scene or project. It is optimized and perfectly suitable for use in games.
The model was created in Maya 2014 and is also available in max, fbx and obj formats for importing into any software or game engine. However, the rig and controllers are only functional inside maya formats.
UVs are fully unwrapped and non overlapping. The textures have been created inside Substance Painter and support PBR rendering. There are five types of textures - Diffuse, Occlusion, Normal, Metallic and Roughness.
File Details
Clean topology, optimized geometry
Clean heirarchy with logical naming and easy to use grouping
Unit is set to centimeter (cm). Real-world scale.
UVs unwrapped, non-overlapping
PBR support
Formats available: .ma, .mb, .obj, .fbx, .max
Tris count: 128878
Texture format: 2048x2048 PNG
Texture types: Diffuse, Normal, Occlusion, Metallic, Roughness
Rigged in Maya. Controllers functional inside Maya files only (ma, mb)
Hope you like the model!