Disc brake Caliper

Disc brake Caliper 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
  1. Concept & Reference Gathering
    Before diving into modeling, I collected various reference images of brake calipers to understand their design, shapes, and details. This step is essential for achieving an accurate and realistic final model.
  2. Modeling in Blender

Base Mesh Creation:I started by blocking out the basic shape of the caliper using simple geometric forms like cubes and cylinders to establish the overall proportions.

Detailing:With the base mesh in place, I added intricate details using Blender's modeling tools. This included using the extrude, bevel, loop cuts, and knife tools to refine the model.

High Poly Model:I then transformed the base mesh into a high-poly model, focusing on adding smooth surfaces and rounded edges by applying subdivision modifiers and ensuring proper smoothing.

  1. UV Unwrapping
    Once the high-poly model was complete:

Seam Marking:I carefully marked seams in less visible areas, ensuring optimal UV layout for texturing.

Unwrapping:Using Blender's UV Editor, I unwrapped the model to create an efficient UV layout, maximizing texture space and minimizing distortion.

  1. Baking Maps

Normals and Ambient Occlusion:I exported the low-poly model and high-poly model to Substance Painter, where I baked normal maps and ambient occlusion maps. This step adds depth and detail to the textures while keeping the low-poly model optimized.

  1. Texturing in Substance Painter

Base Materials:In Substance Painter, I started by applying base materials for different parts of the caliper, such as metal for the main body and rubber for any seals.

Layering and Detailing:I utilized layers to add wear and tear, scratches, and dirt. Using the smart materials and masks, I created realistic textures by simulating the effects of wear over time.

Custom Textures:I painted custom details and effects, such as paint chips or surface imperfections, to enhance the realism of the caliper.

Item rating
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Disc brake Caliper
$50.00
 
Royalty Free No Ai License 
Disc brake Caliper
$50.00
 
Royalty Free No Ai License 
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3D Model formats

Format limitations
  • Blender (.blend) (2 files)285 MBVersion: 4.2Renderer: Cycles
  • OBJ (.obj, .mtl) (3 files)280 MB
  • Substance Painter (.spp, .sbsar, .spsm) (2 files)563 MB
  • Autodesk FBX (.fbx) (2 files)275 MB
  • Textures 272 MB
  • PNG (.png)272 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 55,000
  • Vertices 60,002
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2024-11-16
  • Model ID#5646169
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