detailed exterior, low/medium detail interior
every object has material's name, you can easily change or apply materials,
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max format:
Rar archive contains:
3ds max 2014 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.
3ds max 2014 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.blend format:
Blender 3 with Cycles/Eevee materials, which you can see in preview images in outdoor renders. Render scene not included, only car model.
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.obj .fbx format:
Rar archive contains two versions of model:
Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Exported after appllying mesh smooth. Just import, apply materials and render
Simple materials, textures may have to be added manually.
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.c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually.
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3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
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Polycount:
without meshsmooth/subdivision surface max,obj,c4d, blend: 550 000 polygons
collapsed fbx,3ds,obj: 6 900 000 faces/ 3 700 000 polygons