This is a high poy bike, created in blender 3.2. The topology works perfectly with Subdivision Surface.the modifiers are not applyed, so you have more control and room for adjustment.
ALl of the materials are procedural made by my self, except for the the tires. No UVs are created because of the nature of the procedural material, witch does not requier any UVs, except for the tires.
The model consists of 14 seperate objects, the wheels and the handlebars are parented and rotated accuratly, and the origin(pivot point) is set perfectly for easy animation. An environment HDRI image is used for lighting, All the privew images are rendered with Cycles.