This offering includes any and all future enhancements as I will be providing updates on CGTrader. Be sure to stay tuned for upgrades. This product serves as the cornerstone for the flying locomotion system in my game, and you too can utilize it. The next update will incorporate thruster VFX and the shooting system.
What you see in the demonstration videos is what you'll get with this product, excluding the character and the map.
My computer specifications for reference: ryzan9, 3060ti, 36Gram, SSD
Please note: the visuals in the video/picture content are solely for demonstration purposes. **This product does not encompass the character and the map environment. **However, you gain access to all the other features, enabling you to easily integrate your assets. Just incorporate your character mesh and expand based on what's shown here.
This system is scalable and optimized for high frame rate performance. Uplift your game development journey with my Dynamic Flying Locomotion & Targeting System. This foundation is engineered to be adaptable, intertwining first-person and third-person perspectives seamlessly, and including a robust targeting mechanism. Future-proof your gaming experiences, with complimentary access to all subsequent updates on CGTrader included with your purchase.
Unreal Engine 5 flying system targeting system fast acceleration system altitude control system
Unreal Engine Dynamic Flying Locomotion System for Video Game DevelopmentDevelop a flying TPS with alsv4 in UE4 - targeting system third person shooterUnreal Engine 4 adding targeting to a flying third person shooterUnreal Engine 4 alsv4 targeting system als v4 tutorial targeting systemalsv4 create a flying TPS with alsv4 in UE4 - targeting system - alsv4 integrating targeting to system / targeting system tutorial series part-3als v4 survival tutorial Unreal Engine 4Unreal Engine 5 UE5 character interactionunreal engine 5 how to make a flying system