
androidgamecoder
Nice detailed texture work in the wood grain of the slats, the beaten silver in the metal strips, the bronze locking mechanism, and the coins and treasure. The coins particularly showed nice separation of individual elements. The object file is divided in three parts. The first part is the closed chest, the next and largest part is the coins and treasure both inside and outside chest, and the last for the open chest. This is very handy for game implementation. You can show an adventure the closed chest as he approaches, then show the open chest plus coins on arrival, then just the open chest after fading the coins indicating the loot has been taken. A well implemented critical item for any adventure game by Earthless188.