OBJECT INFORMATION:
Object: Thor_Hammer
MATERIAL INFORMATION:
1 default 3ds max standard material used.
TEXTURE INFORMATION:
Thor_Hammer_01 Diffuse.jpg = 2048x2048Thor_Hammer_02 Normal.jpg = 2048x2048Thor_Hammer_03 Specular.jpg = 2048x2048Thor_Hammer_04 Gloss.jpg = 2048x2048Thor_Hammer_05 Specular n Gloss.tga = 2048x2048 [Additional Texture]
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).