A
aeroflair
The Textures still don't load up correctly in Maya. The UVs are not laid out properly for the .fbx format.
Topology optimized for body and face rigging
Character is not rigged
Symmetrical UV map.
Product includes file:
1. fbx
2. obj
3. blend
4. textures (base color/Roughness/normal)
1. base
2. mesh
3. eyes
4. eyebrows and eyelashes
5. teeth gums tongue
You can transform the body volume through shape key.
You can create various works based on this base mesh.
230527 - Uploaded a low-poly fbx file