G
2018-11-05 05:47:02 UTCGAF
nice!
Model made in metalness pbr workflow.
Model has clean topology and handmaded UVs. Mesh is quads only. Subdivide ready.
All objects are on one UV, 8k poly.
Used one 4k texture set: base color (two versions), roughness, metallic and normal map (opengl and directx versions).
For materials used standart pbr Principled BSDF shader. So its no pain to use model in any other 3d modeling applications instead blender. Just put in and add textures.
.blend file includes:
- render scene (without hdri)
Model made in Blender 2.79. For render used hdri map and Principled BSDF shader. Have fun!