Hi! I hope everyone is enjoying their week. Thank you for checking out my work.
The CONTROL ROOM is game-ready and can be used for environment design, game design, concept art and animation. The textures are PBR and high in quality, and the UV maps are non-overlapping, so you can easily texture-paint on any of the textures. The meshes are low-poly and the topology is mainly quad-based and super easy to extrude (optimal for adding additional detail). The components of the model are easy to adjust or use separately, also very easy to rig and animate. No addons were used on the model or the textures.
The rig is super easy to work with, I've added a video exploring what it can do up here. Along with plenty of wireframe previews.
The scene consists of a rigged control rom with a platfrm, screens and different cool gadgets, a stool and a metal floor.There's two Blender files, one with the control room on the metal floor, and when with the control room on a circular platform. Both files are set up with the textures.
Textures maps included (4K in quality):
-Diffuse -Metalness -Roughness -Normal -Alpha -Emmission
*All of the materials and textures are already applied in the native Blender file. *
The native software is Blender, and I used Cycles to render the scene that I've uploaded in the previews. Don't hesitate to comment your opinion or any questions that you have down below.
Enjoy!:)