Model made in Blender, ready for unreal engine.
Book: Verts 618, Edges 966, Tris 792, One Material
TrashCan: Verts 182, Edges 336, Tris 314, One Material
Speaker: Verts 564, Edges 1056, Tris 1108, One Material
Flag: Verts 996, Edges 1917, Tris 1852, One Material
Clock: Verts 192, Edges 328, Tris 352, Two Materials
ChalkCase: Verts 14, Edges 19, Tris 14, One Material
ChalkBox: Verts 56, Edges 84, Tris 104, One Material
EraserBox: Verts 60, Edges 90, Tris 112, One Material
Textures made in Substance Painter. Exported in .tga:
Textures 1k:
Book, Chalck, ChalckCase, EraserBox, ChalckBox and Clock.
Textures 512x512:
Flag, Speaker and TrashCan.
.............................BaseColor (Alpha Opacity)
.............................OcclusionRoughnessMetallic (RGB)
............................Normal (DirectX)
I ask for constructive feedbacks that help me in personal development. Thank you.