Reinhardt's Hammer from Overwatch
I added names of parts of hammer on images to help you with texturing(The names of the parts on the renders correspond to the names of the textures in the archive)If you use Corona Renderer i would reccomend you to set velue of glossines yourself, but you can use Glossines map as an additional bump for Bump parameter of material, it looks really good.
Also if you use Corona Renderer, there is a folder CoronaExportFromSubstancePainter in archive with textures, use textures from it.
Textures made in Substance Painter
Archive with textures includes:
Folder Textures with 2048x2048 textures:
-Base color
-Emissive
-Height
-Metallic
-Normal
-Roughness
Folder CoronaExportFromSubstancePainter with 2048x2048 textures:
-Diffuse
-Emissive
-Glossiness
-Height
-IOR
-Normal
-Reflection