3d model is low poly and game-ready.
Model not subdivision.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 2,78 x 3,2 x 0,084 cm.
Polygons - 168 /Triangles - 336 /Vertices - 170
Formats:
.max (Quads only, Mesh Only, no materials! no textures!) 3ds Max 2018. .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene). .FBX (Quads only, Mesh Only, no materials!),(exported from 3ds Max 2018 export settings-Compatible with Autodesk 2014-2015). .obj (Triangulated, Mesh Only, no materials!), (exported from 3ds Max 2018). .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3). .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code). .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3). Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion).
(Textures one set for the whole model,5 PNG Files - 8bit). The texture folder is in the scene archive - Marmoset Toolbag 3, also has a separate Textures.zip archive.
Rendered in Marmoset Toolbag 3. (Ver 3.08).
If you need a file in a different format and texture, for example - 3ds max 2015 vray, UE, or just a set of textures for another render, you can write to me, I will try to convert this model to the format you need and lay out an additional format in this product.