Materials: Yes (One Solid Color for Each Parts Group for Using in Substance Painter)Textures: Yes 4K Sets Adobe Substance 3D Stager (Ambient_Occlusion; Base_Color; Normal; Roughness) Blender (Ambient_Occlusion; BaseColor; Metallic; Normal; Roughness) Unity (Metallic Standard) (AlbedoTransparency; MetallSmoothness; Normal) Unreal Engine 4 (BaseColor; Normal; OcclusionRed_RoughnessGreen_MetallicBlue) UV Map: Yes
Model is Triangulated.
Origin Point of Loop, Loop Holder and Keyhole Cap is Set for Physically Correct Rotation.
Custom Split Normals Method is Using In Model.Some Necessary Edges are Marked as Sharp.
Polygons: 3 242Verts: 1 718