Provided in a high and low poly mesh in OBJ and FBX
Texture maps include:1 general use set with Base color, Height, Metallic, AO, Normal, and Direct x normal, and Roughness
PBR metal Rough Base Color, height, metallic, normal, and roughness
Unity Standard shader Base color, metallic/smoothness alpha, and normal map.
Unreal Engine Base Color Normal and Occlusion/roughness/metallic.