A collection of low-poly objects intended as weapons for an oceanic adventure, though they could work just as well as set dressing; mounted on walls, leaning against something in the background, or held by non-combatant characters.
The gold sword in particular was imagined to be sticking out of a pile of coins and gemstones as part of a treasure hoard at the end(?) of a pirate adventure, a pearl in the pommel to signify oceanic wealth. I guess it could also be found in the hand of a particularly ostentatious naval officer or a vain duelist, and while the anchor was intended to be a battleaxe wielded by someone abnormally strong, like a hulking deckhand or a some kind of fish-man, there's probably no reason it couldn't just be an anchor.
The mine mace and shark head on a stick can be detatched from their handles, as seen in the image previews, if you wanted to use the head of each weapon as its own object. The handles themselves could feasibly be standalone props as well, though the wooden stick is probably easier to incorporate than the mine handle. The stick and shark head each have their own separate textures.
The cutlass was dreampt up as a crude weapon of sharpened scrap metal, wielded by a cruel and brutal pirate, hence the serrated edge running all the way down to the handle like brass knuckles. Finally, there's the obligatory trident, fit to be held by a god of the sea, used as a puzzle piece in an undersea temple, or even found in the same treasure hoard as the sword.
Made in Blender.
Vertices, faces, and tris:
Anchor: 780-V, 844-F, 1560-T
Cutlass: 1125-V, 1464-F, 2250-T
Shark head: 1539-V, 1855-F, 3074-T
Stick: 64-V, 66-F, 124-T
Mine: 2376-V, 2618-F, 4748-T
Handle: 113-V, 125-F, 222-T
Sword: 969-V, 1451-F, 1930-T
Trident: 898-V, 1074-F, 1792-T