Nato Seal
One object. Modelled in 3DS Max, UV and texture is done in 3DCoat. Promo pictures is rendered with Arnold.
3DS Max:
No modifier is used.
Scanline Standard Material.
Arnold Physical Materials.
Blender:
Eevee Principled BSDF.
Texture:
All texture is included in Texture.rar archieve.
Maps included:
-Base Color (Diffuse/Albedo)
-IOR
-Metalness
-Normal
-Roughness