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Jonathan-Palmer 2024-07-09 16:07:21 UTCJonathan-Palmer
Just a friendly word of advice, clean up your geometry. Unnecessary geometry slows down a computer. You don't want N-Gons, but you have way too many edge loops on this. I remade this in blender and you can easily get the tri count down from 188 to 68. It might not sound like a lot, but in games, those extra triangles can be used on something else, and in animations, it will speed up rendering times as the computer simply analyses one face instead of, for example with the bottom of the model 25 faces.