The original of this stone has about 1,500,000 polygons. The low poly model formed from it has only 912 faces!!! This is 1500 times less! In this case, the stone looks exactly the same as the high-poly model. The kit, of course, contains a normal map, thanks to which the entire texture of the object is transmitted. There is also a depression map in the archive, which is perfect as a roughness map. Obviously, there is also a color map, which is also called albedo. All textures in a resolution of 1024 by 1024.
This model will look high-quality and colorful both in the film and animation, and in any game, since it has a small number of edges and very realistic textures.
All textures are signed and applied very easily. The color map is multiplied with the roughness map and connected to the base color. The roughness map (which is suitable as a cavity map), in addition to the mix, is also connected to the Roughness input. The normal map is passed through the transducer and connected to the corresponding input.