Three different road barriers that can be used in a low to mid poly game,for racing, post apocalyptic, old or abandoned cities and more
The road barriers use a 512 x 512px diffuse .png texture each
Polygon count (triangles): about 250 polys per object
Object size: 1 unit wide (1 meter) and about half a unit tall (50cm)
Mesh File formats in: .obj .fbx and maya(.ma)
Texture file format: .png
Other info: the object pivot points are placed at the base and center of the objects,each object are in a separate file, the object up axis is Y
Please E-mail me at flukve@gmail.com for file conversion request or other questions.