Real time, Game ready, Party balloon.
Contains no overlapping UVW
VR Ready, optimized for performance and appearance.
.OBJ Format .FBX and .glTF
Texture PRB formats:
-Split: Ambient Occlusion, Base Colour, Glossiness, Roughness, Metallic, Specular, Normal DirectX, Normal OpenGL.
-Unreal Engine Packed: Base Colour, OcclusionRoughnessMetallic, Normal DirectX
-Unity URP(metallic): Base Colour, MetallicSmoothness, Normal OpenGL