5 types Myojin Torii and one Shingaku object.
6 types texture map (albedo,Roughness,Normal)
3 types metallic map.
And each AO map.
One material.
All objects are same UV.
4K and 2K textures.(albedo,Roughness,Metallic,Normal)
Normal map is OpenGL map.(Unity,Blender,etc...) Unreal engine is DirectX.(Check Flip Green Channel)
[Myojin_01] Faces:736 Vertex:868
[Myojin_02] Faces:736 Vertex:868
[Myojin_03] Faces:1,504 Vertex:1,764
[Myojin_04] Faces:1,416 Vertex:1,616
[Myojin_05] Faces:416 Vertex:484
[Shingaku] Faces:824 Vertex:414