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Asset rendered in Unreal4. One 4k texture set. Roughness, Metallic and AmbientOcclusion maps are packed in one texture (no metallic). Some Overlapping UV's. Lightmap UV's are generated inside Unreal.
Using uasset: migrated content will only work properly if placed in a Content folder. Place the unzipped Props folder inside Content.
Easily adaptable for other PBR renders - uses simple one texture set material with no additional material editing inside Unreal