Large collection of 271 scifi and futuristic greeble objects and shapes for creating entirely new custom spaceships and stations and detailing their hulls, populating roofs of buildings for city renders and quick creation of a wide variety of intricate concept art designs by combining different objects to come up with completely unique scenes.
These 3D models were done primarily to be used in my game project so they were specifically made to have a fairly low polygon count, anywhere between 100 faces to 2000, so that way you may rest easy knowing you can clone these objects many times without worrying you'll crash your software or game engine.
The package contains hundreds of objects ranging from sensors, vents, signs, fuel storage, hatches, scaffolding and many more other random objects and simple shapes, all arranged nicely in one single file so you can quickly pick and copy/paste the objects you need for your scenes and concepts.
To insure compatibility with all major 3D softwares, the greebles come in multiple file formats: FBX, BLEND, DAE, STL and OBJ.
FAQ
I found a problem with a greeble. If during your use of these models you happen to come across some sort of issue with a particular mesh then please message me so that I may go ahead and fix the problem as soon as possible.
I have a new greeble suggestion. If you have some specific greebles in mind that you just can't find anywhere else then by all means please feel free to message me with some details about what you're looking for and I may create those greebles for a future update to this pack or a new pack.
Are the objects UV unwrapped or do they have materials ? No, the meshes do not have custom UV unwrapping or any materials, so you can rest easy that when copying these greebles in your scene you won't also be copying weird materials alongside and won't make a mess of your clean material list.
All objects have proper origin positions ? Yes, but only if you open the greebles via the BLEND, FBX or DAE formats, then each of the objects have proper origin positions at the base of the mesh. If however you import the greebles via the OBJ or STL formats then the origins will be placed at world origin.