The model is poly mesh, UV textured with 2K png maps: Base color, Height, Metallic, Roughness and Normal map.Single polymesh consists of 2 MTL ID elements: Coin_01 & Coin_02.As it can be seen on rendered images.The model has 32450 polys and 23364 verts.
Zip file contains Scanline max2013 file. Scanline max2021 file, FBX2013 and obj file.
Render settings and HDRi are not included.
To gain the optimal realistic render result, user must manually place maps in the shader slots of its prefered program/render engine.
A feedback would be appreciated.
Please, before posting a negative feedback, contact me.I will do my best to resolve your issue.
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