stack of gold bar with procedural textures I have provided 6 files one is the blend file which is the native program used to model and create materials, and other files I have included are obj, dae, 3ds, stl and fbx, blend file subdivision is adjustable however other files were exported at a subdivision level of 3.
model uses no triangles or ngons
the model has a poly count of 20748 at a subdivision level of 3 at a subdivion level of 2 poly count is 5,148.
procedural textures are created with blender nodes and require no image textures and are fully customizable using nodes in blender, procedural textures were used for the gold bar texture
blend file is ready to render
preview images are all rendered using blender cycles using blender 2.79.