Aladdin genie lamp

Aladdin genie lamp 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

A Genie (or Genius, like in the Aladdin tale) Lamp 3D Model. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons), no poles.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND archive, along with scene files.

Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha.

1 Object (mesh), 1 PBR Material (in the Blender Cycles scene), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY (no tris/ngons), no poles; 31954 vertices, 31952 quad faces (63904 tris).

Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3D).

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal);
  • Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
  • Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
  • Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
  • generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); so, you'll be able to edit the Textures, or just drag-and-drop the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

asoperation
asoperation 2023-06-14 03:16:10 UTC
Nice work! I've already previewed its details before purchasing on AssetOvi which indexed most game assets from major mainstream stores. https://assetovi.com/3d-models/art-history/aladdin_genie_lamp-274897216221/?utm_source=cgtrader&utm_medium=official
Item rating
1 0
Aladdin genie lamp
$7.00
 
Royalty Free License 
Aladdin genie lamp
$7.00
 
Royalty Free License 
Response 80% in 0.8h

3D Model formats

Format limitations
Native
  • Blender 2.79 (.blend)7.2 MBVersion: 2.79Renderer: Cycles
Exchange
  • Autodesk FBX (.fbx)1.65 MB
  • OBJ (.obj, .mtl)1.18 MB
  • Textures 11.2 MB
  • PDF (.pdf)10.9 MB

3D Model details

  • Publish date2018-11-14
  • Model ID#1824427
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 63,904
  • Vertices 31,954
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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