THE PROJECT MADE IN UNREAL ENGINE
PLEASE READ HERE<One specific feature of using architectural modular parts is that you are able to scale up\down the pieces (walls, pillars etc) without losing accurate texel density. This material setup is made specificaly in Unreal Engine 4 for optimization and flexibility purposes. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels. The modular assets are baked with AO and Normal though, but don't have unique diffuse textures (albedo), instead they have a blend of tileable materials, which is alsobeneficial when creating game levels in UE4.
Fantasy Realm is the first kit from the collection (others will come later) - it contains a number of assets to serve your needs in creating dungeon levels: the cold creepy corridors, impassable hot lava passageways and the mysterious open halls to meet with the dangerous enemy.
Features:
*Props for level beautification (pebbles, rocks, cursed formations, cursed corps, torches etc)
*Decals (Web, pebbles, crack, runes)
*Two statues of Griffin (Stone and Bronze)
*Assembled blueprint parts
*LOD’s on all meshes
*ORM texture maps
*Tileable objects for efficient scaling
*Blended rock materials
*Demo level!
Objects in FBX format and TGA texture files are available for use as the separate files, but they are not connected between each other, there is no Blender scene with assets, please keep that in mind. This project is made for Unreal Engine 4.
Supported Engine Versions4.24 - 4.26, 5.0, 5.1, 5.2, 5.3, 5.4