Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The cello model, with its deep amber varnish and detailed curved body, is perfect for educational tools, virtual orchestras, and interactive museum exhibits. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. All textures are 4096*4096 in size. If you like this model, please leave a comment and like it!