A greenish yellow variant of a simple crystal model with hand-made material in Blender giving it the detailed crystalline texture and coloration. The model itself is pretty low-poly, with only 482 vertices, but can be given a subsurf modifier easily. Texture map is baked and provided in the .rar file, for use in Unity game engine with the exported .fbx file. Provided an export in .obj as well. For Blender-native use, scale of the model is easily customizable as I've applieddrivers to the material nodes to make them responsive to scaling of the model, so the material itself won't suffer quality-wise. If you're handy with shader nodes in Blender, color is fully customizable too, as well as emission. If you have any questions, suggestions or requests, don't hesitate to contact me.