A Crystal created in Blender, with a custom, complex material shading, giving it a unique dark green color with a turquoise inner flair. The dimensions are customizable within the native environment (Blender), due to the added drivers adjusting the material based on its XYZ scale. Color is customizable as well if you're experienced with material nodes. For a smoother look you can even add subdivision surface. For non-Blender software, I've baked a texture map of the material.