Detailed, subdivision-surface-ready, 3d models of a royal crown and a sceptre.
Since sharpness is crucial for objects like diamonds and jewels, the gems on both models come in separated meshes and the subdivision-surface (turbosmooth) modifier should be avoided on them. If you need to join the two parts of the two objects, remember to use the crease option for the jewel parts in the subsurf modifier.A couple of levels of subdivision are enough.
Four textures sharing the same/single overlapping uvmap channel have been used for both models.All textures used in preview images materials are located in the Textures.zip file with self-explanatory names.
By using the textures with the provided uvmap the models will be ready to use for PBR renderings.
Please note that these models require one or two levels of subdivision (Turbosmooth) to look correctly. Use crease option for the gems.
The materials used in the preview images are personally created cycles materials available in the .blend file.
Non-Blender users can find material color values used in the preview images along with the uvmap in the other file formats.