Interior cave tunnel scene made with Lightwave. Modelled with displacement modelling. Original quad based mesh is also included in Lightwave format and OBJ that can be subdivided and displaced.
A lot of various renders can be made with this model by varying the camera placement inside the cave.
Lightwave scene file is included which was used to create the textured preview renders. It is ready to render, but it requires the free DP Light plugin for Lightwave from Denis Pontonnier.
Other formats don't have necessary lights or other things setup, only the model and textures, but the models are textured properly.
Following textures are included:cave_CURVATURE.tgacave_DIFFUSE.tgacave_GLOSS.tgacave_NORMAL.tgacave_HEIGHT.tgacave_ROUGH.tga
all textures 2048x2048 pixels.
Non-overlapping UV coordinates. Textures set to tile 4x in Lightwave, Max and Maya.