|| Cartoon Character with IK and FK Rig ||
*** MAIN ***
Originally created with Blender
This model can be used in commercial projects and there is no requirement to give credit
There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh
The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
The body material is based on a diffuse and normal map textures with 4096 x 4096 resolution
The hair, eyes, teeth and tongue materials are based on a diffuse textures with 2048 x 2048 resolution
No addons or plug-ins needed for the .blend files
The mesh has a clean geometry based on loops & 'only' quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
The mesh has a clean and well distributed UV Mapping (without overlapping)
The Preview image is rendered using Eevee rendering engine
The blend file is ready to render exactly like the preview image