
3 groups of models: 1) whole 2) Broken bottle assembled 3) Broken bottle lying on the floor. One set of textures for all models. For greater compatibility with various 3D engines, transparency or refraction cards are not used.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object): Whole Bottle ~7 x 7 x 23 cm.
3 Bottles - Polygons - 2306 /Triangles - 4364 /Vertices - 2216
Whole Bottle - Polygons - 358 /Triangles - 716 /Vertices - 360
Scattered/Broken Bottle - Polygons - 974 /Triangles - 1824 /Vertices - 928
The model consists only of quadrangles and triangles.
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (1024x1024 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (1024x1024 .PNG ) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures PBR Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.