I did modelling with blender and I did texture with Substance Painter.I uploaded this model as high and low poly.4096x4096 maps and texturesAlso OpenGL and DirectX Normal Map.All maps is in rar file.Antialiasing : Subsampling 2x2*Base Color 4096x4096*AO Map 4096x4096*Normal Map OpenGL 4096x4096*Normal Map DirectX 4096x4096*Metallic Map 4096x4096*Roughnes Map 4096x4096*Height Map 4096x4096