I did modelling with blender and I did texture with Substance Painter. I uploaded this model as high and low poly. 4096x4096 maps and textures Also OpenGL and DirectX Normal Map. All maps is in rar file. Antialiasing : Subsampling 2x2 *Base Color 4096x4096 *AO Map 4096x4096 *Normal Map OpenGL 4096x4096 *Normal Map DirectX 4096x4096 *Metallic Map 4096x4096 *Roughnes Map 4096x4096 *Height Map 4096x4096