Bronze Age belt plate heavily inspired by the Langstrup belt plate from 1400 BCE, found in northern Zealand in Denmark.
The model consists of a single semi-low poly mesh with non-overlapping UV's, as seen of the images above. The model contains 2791 faces, 2793 vertices and 5582 edges.
Autodesk Maya has been used to make the base object as well as the UV mapping - this base mesh is exported to fbx and obj formats. The Maya scene including the Uv'ed belt plate object is furthermore included in the product. Zbrush was used to create the fine details of the surface, including grains and patterns used for the textures. Finally the textures were made using Substance painter and exported for both Unity, Unreal Engine and PBR in 4096x4096 resolution. The following texture sets are included in the product:
The Substance Painter rendering scene is NOT included in the product, nor is the Zbrush file.
The previews above consists of:
If you have any questions, requests or issues with the model, please contact me and I will help you as soon as possible :)