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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR realistic 3D model of an ashtray, suitable for renders and games.
Characteristics:
Good for close views.
Generic, not intended to depict any specific real world brand (copyright safe).
Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Horizontal UV mapping of the sides makes it easy to add text (for example, hotel name) directly to the textures with a graphic editor.
Objects and materials are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
Unity 2020 (unitypack)
Blender 3.3.1.
MilkShape 1.8.4.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (textures set included separately).
Geometry:
Sealed geometry / watertight (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No crossing faces (no faces intersection).
No nonmanifold geometry.
No hard edges.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 1194 (1194 quads) and 1196 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) triangulates all faces.
Materials and textures:
One material: MatAshtray.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender, Marmoset and MilkShape formats use relative texture paths.
PBR textures set: base color, both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Exchange formats (obj, fbx, dae): no embedded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
The textured extra fbx format embeds color (multiplied by occlusion) and height (bump) textures, only, as embedding other textures would not be portable across applications.
Preview images:
Unreal preview images captured with Auto Exposure disabled.
Preview Blender images are rendered with Cycles (not tested with Eevee).
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 10 cm (width) x 10 cm (height) x 2 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
For your convenience, on Blender format the Subdivision Surface modifier is applied to the model (you can remove it, if you want).