This ancient statuette was found inside neolithic dwellings dating back to 6th millennium B.C.
It can fit well in interior projects as decoration, can be an artifact in your historical animation, magical figurine of a goddess hidden deep inside the sacred tribal cave, or maybe it is an alien ... use your imagination.
The 3D model is made using subdivisions - the MeshSmooth modifier is in the stack in the max versions so you can increase or decrease the density of the mesh.
The material applied is seamless, fully customizable procedural stone with procedural bump map. This is also valid for the C4D version. For the other exported formats there are diffuse and bump map textures present.
Drag and drop ready (no background objects,lights and cameras in the scene).
Polycount - MeshSmooth with 2 iterations:
Polys: 10944
Verts: 10942
Polycount - MeshSmooth with 1 iteration:
Polys: 2736
Verts: 2734
The _max zip file contains separate v-ray and standard materials scenes for max2009.
C4D, 3DS, FBX, DWG and OBJ versions available - all mapped and textured.Three type of OBJ files exported for Maya, XSI and Poser.
Please have in mind, that depending on the software you use, the exported formats may not look exactly how you see them in the preview images. In some cases the mesh may appear triangulated and you may need to manually reassign materials/textures .
P.S. Three more procedural stone materials added to the Max versions - standard and v-ray ones - see the preview images.The newly added archive has v2 in the name and contains 4 identical statuettes with the 4 different materials applied.