1/12
Collectibles Generator is a system that generates and manages coins & collectibles.
With very complete built-in features, Advanced Collectibles Generator generates and seamlessly manages coins & other collectibles in your game. Filled with various customization tools from placing coins on a vertical path to spawning coins in spiral form during game-play, this system will gorgeously help and support building your next collect-a-thon title.
While Advanced Collectibles Generator is a heavily automatized system, developers can still gain access to numerous settings without requiring any Blueprint knowledge.
Main Features:
- Coin placement in Editor:
- Set the number of columns
- Set the number of rows
- Set distance between coins
- Align to :
- Linear path
- Circular path
- Manual coin placement
- Coins Movement:
- Rotate coins in place
- Rotate coins in a circular path
- Coin types:
- Respawn:
- Re-collectible upon level replay
- Consumable:
- Collectible only onceSpawn (launch) coins during Gameplay:
- All coin placement settings applicable
- Respawn:
Management features:
- Registration:
- Number of coins collected during Gameplay
- Settings modified in Editor
- Coin sets:
- Add multiple coin sets
- Each coin set has its own [Mesh / Color]
- Application:
- Editing coin settings in a level will also update coins in all other levels
User interface features:
- Widget [Icon / Color] are set automatically depending on coin's [Mesh / Color]
Performance features:
- Highly optimized system:
- Supports up to thousands of coins in a single scene
Content:
- Materials:
- 1 coin material
- 1 tranparent coin material
- Meshes:
- 5 coin meshes
- Icons:
- 5 icons matching coin meshes
- Particles:
- 1 particle system displayed on coin collected
- Fonts:
- 1 UI font
Additional features:
- Auto-generated LODs
I do plan to add and update requested features!Please leave any comment or suggestion.
Thank you!
REVIEWS & COMMENTS
accuracy, and usability.
